Windborn Musings – Oh God, not another Mirrodin Besieged Review!

Welcome to Windborn Musings!  This is where you will hear my musings and undoubtedly be swept away by the brilliance of what I say.  While Graveborn and Seedborn Musings are interesting, well-written columns, it will soon become obvious  that the shadows they produce are due to my brilliance.  

Yeah.  Even I’m not buying any of that! 

If you’re here just to read what I have to say, I strongly recommend everything written at the Muse Vessel.  Daryl and Brandon are talented writers, with unique perspectives.  You can expect our points of view to clash in the articles to come. 

This article though is a Mirrodin Besieged Review.  I am going to do things a little differently.  I am going to focus on 12 cards that have been spoiled so far and give you my opinion of them for your multiplayer games.  With so many multiplayer formats, that should be more than enough to quench your thirst for all things Magic.  Here we go!

Phyrexian Rebirth.  Rare.  Sorcery.  4WW
Destroy all creatures, then put an X/X colorless Horror artifact creature token onto the battlefield, where X is the number of creatures destroyed this way.

I know that an artifact creature token is as delicate a creature as you can get, but mass board sweepers that give you a creature (or a group of creatures a la Martial Coup) are amazing.  This is the kind of card that will likely take out at least one opponent and force someone to use some removal on it.  It only takes one token player to make this thing into a 30/30 dude.

Consecrated Sphinx.  Mythic.  Creature – Sphinx.  4UU
Flying
Whenever an opponent draws a card, you may draw two cards.
4/6

In spite of what Brandon and Daryl are telling you, I included this one to warn you against playing it.  This sounds like a card built for multiplayer Magic.  In a four player game, you’ll draw your card and up to 6 more, and this is assuming no one else draws an extra card or two.  This kind of card advantage will not be allowed at any table with talented players.  This creature is there to soak up removal and nothing more. 

Even if you are able to cast it and have it stick on the board, then you are the target for everyone else at the table.  You better be running Seedborn Muse or something similar because all the cards in the world won’t help you when you have to deal with everyone else and you are tapped out.

Corrupted Conscience.  Uncommon.  Enchantment – Aura.  3UU
Enchant creature
You control enchanted creature.
Enchanted creature has infect.

This is a card that is going to help infect decks go a long way.  You have just taken their best creature and made it work to your strategy. 

Brandon is crazy if he thinks this is straight up worse than other steal effects.  The key to this card is that it works in non-infect strategies too.  You have still taken their best creature!  Certainly it isn’t going to attack often, but think of it this way:  you just gave that creature wither!  Nothing says “go attack someone else” like a creature with wither.  Okayyyy, maybe a creature with infect says the same thing.  Maybe a large, lifelinked wall says the same thing.  Oh crap!  It is still a good card and I will have no problem putting these into my decks.

I have been working on an infect deck that doesn’t use creatures with infect.  In multiplayer, a dedicated infect deck just means that you have to deal all the damage yourself to all of your opponents.  This makes infect a long tough row to hoe, as opposed to a long row with ho’s, but let’s just stay with Magic for a bit. 

My thought is that you run the usual creatures, along with ways to give infect.  Scars of Mirrodin provided Tainted Strike and Grafted Exoskeleton as two ways to let your creatures give poison counters.  I’ve used Tainted Strike on other players’ creatures who were getting through for 10+ damage on another opponent.  Corrupted Conscience provides another way to give infect, that offers the bonus of taking an opponent’s most annoying creature.  

Cryptoplasm.  Rare.  Creature – Shapeshifter.  1UU
At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability.
2/2

In EDH this creature’s ability reads, “kill me before I copy your Commander on my next turn.”

Black Sun’s Zenith.  Rare.  Sorcery.  XBB
Put X -1/-1 counters on each creature. Shuffle Black Sun’s Zenith into its owner’s library.

If proliferate wasn’t the first thing that came into your head, then you haven’t played Magic in the last 3 months.  Assuming you don’t just kill all of your opponent’s creatures, you have certainly set things up nicely for a serious celebration of your proliferation.

If proliferation isn’t your thing, what about Abe Sargent’s recent recommendationKulrath Knight?  This bad boy, along with Black Sun’s Zenith for one can really muck things up for your opponents.  Assuming you have enough creatures on the board that can survive getting a -1/-1 counter, you should be able to do some real damage when there are no blockers on the board.  Abe practically builds a deck that is perfect for Black Sun’s Zenith.  Although, avoid Aku Djinn.  He may work with Kulrath Knight, but -1/-1 counters on your opponent’s creatures is far better than +1/+1 counters. 

When players are using board clearing effects, they are doing so because their own creatures survive or they will be able to get them back faster than anyone else.  If you are thinking your indestructible guys are safe, perhaps staying with your Damnations is the way to go.  Persist is probably not a great combo with the Zenith either.  On the other hand, if your metagame sees plenty of opponents running indestructible or persistent creatures, this may be your Wrath-effect of choice. 

White-Sun Zenith.  Rare.  Instant.  XWWW
Put X 2/2 Cat tokens onto the Battlefield. Shuffle White Sun’s Zenith into its owner’s library.

White gets 2/2 cats.  Wait!  What?  Black-Sun Zenith get a powerhouse card that offers up a load of possibilities.  Black-Sun Zenith is a card that ties in with infect and proliferate in all sorts of interesting ways.  Black-Sun Zenith wipes out entire boards of creatures, offering graveyard recursion options.  White-Sun Zenith gives you cats?!  Cats!?  Okay, let’s try to focus on the positives here.

This is an instant, so you can get 5 2/2 cats with haste if you have 5WWW on your opponent’s end step.  Add a few battle cry creatures and you can hit with 5 4/2 cats and two battle cry creatures with no evasion.  Hmm.  You have instant blockers that no one will see coming with that huge pile of white mana open.  Ummm.  It works well in a cat deck?  It gives you the option to make all sorts of jokes about how much [CENSORED] you’re getting?

Oh screw it!  This thing just sucks!  It doesn’t compare to Black or Blue-Sun Zenith.  Green and Red-Sun Zenith are not as good, but they are okay.  White-Sun Zenith just bites.  At sorcery speed for 5WW I can get Martial Coup, which gives me my tokens and a Wrath effect.  In this set(!) I can get Phyrexian Rebirth!  Let’s move on.

Bonehoard.  Rare.  Artifact – Equipment.  4
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip 2

Tunnel Ignus in Scars.  Bonehard in Besieged.  What will complete the trifecta in the final set?

(Thanks to the Djinn’s Playground for spotting that one)

Blightsteel Colossus.  Mythic.  Artifact Creature – Golem.  12
Trample, infect
Blightsteel Colossus is indestructible.
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner’s library instead.
11/11

There was a lot of uproar on Twitter when this was first spoiled.  For whatever reason, Mark Rosewater feels the need to keep defending this card, dragging all the focus away from a fun set, and settling everything over this one card that just is not all that great. 

Irrelevant of what he says, BSC (check out my fancy acronym, showing how versed I am with the Twitter) can be cheated into play and kills when it attacks.  Phage could not be cheated into play.  Emrakul was hated because he could be cheated out and was difficult to kill.  At least this guy can be bounced and isn’t a prerelease card that will be in every casual group the next day. 

[and yes, I’m that guy in my playgroup, he says, hanging his head in shame]

For a more in-depth analysis of the card, check out Geordie Tait’s excellent article.  He lays it out far better than I could here.

Glissa the Traitor.  Mythic.  Legendary Creature – Zombie Elf.  BGG  
First strike, deathtouch
Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may return target artifact card from your graveyard to your hand.
3/3

If there was only a way that you could flash an artifact to sacrifice into play, this could get really broken…

Shimmer Myr.  Rare.  Artifact Creature – Myr.  3
Flash
You may cast artifact cards as though they had flash.
2/2

Oh.  So Executioner’s Capsule

Sphere of the Suns.  Uncommon.  Artifact.  2
Sphere of the Suns enters the battlefield tapped and with three charge counters on it.
{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool.

It is being called one of the best cards in the set.  I’ll stick with Fellwar Stones.

Thrun, the Last Troll.  Mythic.  Legendary Creature – Troll Shaman.  2GG
Thrun, the Last Troll can’t be countered.
Thrun can’t be the target of spells or abilities your opponents control.
{1}{G}: Regenerate Thrun.
4/4

This and Glissa are the Commanders Wizards threw into this set.  I’ll leave it to better deckbuilders to decide if this all-green dude is good enough to be a Commander or does he belong in a deck as one of the 99.

I picked him to review because I like his name.  Cool name.  I will run this guy just so I can say his name.  Thrunnnnnnnnnn!  It will be sad when he gets dumped because someone else plays Thrun.  Not really the “Last Troll” then is he?

I want to end the article by encouraging you to go to your prerelease and choosing Mirran.  I’m not telling you to do it because I want the Mirran faction to win (I do).  I’m asking you to do it because the TO for the prerelease you are looking to attend is freaking out.  Your TO bought a lot of boosters and knows that if everyone takes Phyrexian faction boosters, he will have a whole lot of Mirran boosters at the end of the tournament.  Ideally, he wants the tournament to be a 50/50 split, but considering the hype, everyone will be playing Phyrexia.  For the sake of your TO, please play Mirran.

I also want to suggest something to you: if faction packs are only available for the prerelease, and tons of them will be opened to play in the prerelease, how valuable will those faction packs be in a few months?  Admittedly, they will only be a curiosity, but that alone will make them worth something.  Think about that when you decide whether or not to sign up for a second tournament.

Bruce
bnrichardAThotmail
@manaburned on Twitter

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About Windborn Muse

If you seek limited or constructed tournament knowledge, wrapped up with excellent comedic writing, you are in the wrong place. Planted firmly at the kitchen table, Bruce (the Windborn Muse) is all things casual, focusing primarily on strategies for multiplayer games wrapped up with horrific, train wreck attempts at humour. Bruce is married to an extremely tolerant woman and has three children who will not go near him in public. In real life Bruce works as an attorney and lives just outside Boston.
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One Response to Windborn Musings – Oh God, not another Mirrodin Besieged Review!

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