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Monthly Archives: February 2011
Graveborn Musings – Game Theory, Not Politics
Have you ever heard people say that multiplayer is no fun because politics always determines the outcome? I’ve run into that idea so many times that I think it might be the number one misconception about multiplayer. Sure, there’s some … Continue reading
Posted in Graveborn Musings
3 Comments
Windborn Musings – Calling the Bluff
The game started with everyone dropping a land and passing the turn. The turns continued and the threats grew in size as the game continued. Norman played Akroma, Angel of Wrath and mulled over who would be the first target. … Continue reading
Posted in Windborn Musings
3 Comments
Seedborn Musings – One Thing Leads to Another
Put in something wrong. You know it’s in there too long, but then…one thing leads to another. When it comes to fixxing your deck, there are a ton of options that make a major difference in whether your deck is … Continue reading
Posted in Seedborn Musings
2 Comments
Graveborn Musings – What is Casual?
I’ve been thinking about this question for a while, partly because the closest thing I’ve got to a regular playgroup virtually dissolved at one point because there were too many egos and too many different ideas about how Magic should … Continue reading
Posted in Graveborn Musings
29 Comments
Windborn Musings – The Outback, Foreplay, and Your Early Play
What do the hot bread at the Outback, awesome foreplay and a solid two-drop creature have in common? They are all good early plays, but you don’t want to overdo any of them.
Posted in Windborn Musings
4 Comments
Seedborn Musings – Chromatic Dragon Scales
Although Planar Chaos is famous for it, color bleed and the shifting of abilities has been part of the game from its inception. Perhaps from liking to be sneaky, one of my favorite deckbuilding techniques is to include abilities that, … Continue reading
Posted in Seedborn Musings
2 Comments
Graveborn Musings – Back on Black
Last week I talked about what I consider to be the three key strengths of Black: removal, recursion and resource management. Today, I’m going to make things a little more concrete by showing you three different decks, each of which … Continue reading
Posted in Graveborn Musings
3 Comments
Windborn Musings – Know the Players
My friends and I played a great game of multiplayer a few days ago, and it brought to the forefront of my mind one of the essential rules for multiplayer success.
Posted in Windborn Musings
5 Comments
Seedborn Musings – Buying Things
If Timmy has a jar with 30 marbles in it – 4 white, 6 blue, 8 black, 7 red, and 5 green – what are the odds of him pulling a mythic red marble? As Mirrodin Besieged was spoiled and … Continue reading
Posted in Seedborn Musings
4 Comments
Graveborn Musings – Why Black Wins in Multiplayer
Well, I’ve had four articles at Star City and this is my fourth article at Muse Vessel, and I haven’t said a word about who I am. Part of this is the honest realization that most of you probably don’t … Continue reading
Posted in Graveborn Musings
4 Comments